More Advanced Divinations
Magic path meditation is all about divination of self and external powers, not simply stilling the mind.
Magic path meditation is all about divination of self and external powers, not simply stilling the mind.
(December 2, 2025) Ah the tarot! This is the most popular divination method in spiritual circles for good reason. Tarot forces whatever thought is at the back of our minds (subconscious) to come forward and be recognized. This thought may have been generated completely by our own brain or influenced by our emotional/spiritual network.
It works because it applies the Barnum effect to an imagined journey. At any given time everyone is on several life journeys involving work, family, relationships, religion, hobbies, etc. Consequently, the cards drawn will usually speak to one or more of these life journey's.
The Barnum effect is our tendency to interpret general statements and images and apply them to our own unique circumstances. This is a very effective method to draw out hidden or suppressed concerns either from one's inner being or from one's emotional/spiritual network.
Playing cards with suits came into medieval Europe during the early middle ages. They are mentioned in an Italian record dating to 1370 CE as Saracen cards. The Moslem cards did not have any images. The Italian innovation was to add images. The first nearly complete deck which survives is the hand painted Visconti-Sforza Tarot (figure 5). It was made about 1450 CE and it is only missing the Devil, the Tower, and the Three of Swords.
By the 1500s, the Italian aristocracy was enjoying a game known as “tarocchi appropriati” meaning "appropriate tarot." In this game players were dealt random cards and used thematic associations with these cards to write poetic verses about one another. These predictive cards were referred to as “sortes,” meaning destinies or lots. The underlying meaning of the word "taro" is not Latin indicating it is likely Druid Akkadian. If so it would be Tu.Au.Re'u meaning "The astrology-magic affecting you shepherd-priests" where the "shepherd-priests" were the Druid priestly class which did astrology-magic to overcome fate or who read astrological signs to make a fate prediction. In this case the card readers take on the role of shepherd-priests who then have to write a prediction.
Despite their early divination usage similar decks were also used to play a game similar to modern-day bridge and these led to modern day playing cards. Wealthy families in Italy commissioned expensive, artist-made decks known as “carte da trionfi” or “cards of triumph.” These cards were divided into four suits which were chalices, swords, coins, and scepters. These suits represented kingdoms with the individual cards representing the people of the kingdom. Since every kingdom had a royal court each suit had a king, queen, knight, and knave. Apparently, the earliest decks could be used for either purpose.
Every kingdom existed within three realms: The realm of empire, the realm of God, and the realm of Satan. A person could journey within each of these realms. These cards were later called the major arcana. Added to this set was the card of the fool. A complete deck usually totaled 78 cards. The three journey's are listed below with each section's journey's beginning at the bottom:
The Herald (later Chariot)
The Emperor's Agent (later Magician)
The Courts (Justice)
The Empress
The Emperor
Church (Pope was married to the church, later the High Priestess)
Pope (later the Hierophant)
World
Waters of the Atmosphere
Sun (it was thought to be lower than the moon in ancient mythology)
Moon
Planets (Mercury, Venus, Mars, Saturn, & Jupiter, in their orbital wheels, later the Wheel of Fortune)
Stars
God (later the Judgment card)
Mortality (shows a hourglass)
Sex (later the Lovers)
Anger (later the Strength card)
Hanged Upside Down Man (the Italian traitor's execution)
Tower of Babel (the fall of mankind, later just the Tower)
Death
Satan